CognitiveAgentSeek2D
open class CognitiveAgentSeek2D<T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>>( environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P>
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CognitiveAgentSeek behavior in a bidimensional environment, delegated to CognitiveAgentFollowScalarField (this means the node tries to overtake others on its path, in general its movements are more sophisticated than CognitiveAgentSeek).
Constructors
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fun <T, P : Position2D<P>, Vector2D<P>> CognitiveAgentSeek2D( environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, x: Number, y: Number)
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fun <T, P : Position2D<P>, Vector2D<P>> CognitiveAgentSeek2D( environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
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Functions
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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek2D<T, P, A>
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This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.