CognitiveAgentSeek
open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P) : CognitiveAgentArrive<T, P, A>
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Move the node towards the target position as fast as possible.
Parameters
environment
the environment inside which the node moves.
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node
the owner of this action.
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target
the position the node moves towards.
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Constructors
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fun <T, P : Position<P>, Vector<P>> CognitiveAgentSeek( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, vararg coordinates: Number)
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fun <T, P : Position<P>, Vector<P>> CognitiveAgentSeek( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
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Functions
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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek<T, P, A>
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