CognitiveAgentSeek

open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     target: P) : CognitiveAgentArrive<T, P, A>

Move the node towards the target position as fast as possible.

Parameters

environment
    the environment inside which the node moves.
node
    the owner of this action.
target
    the position the node moves towards.

Constructors

Link copied to clipboard
fun <T, P : Position<P>, Vector<P>> CognitiveAgentSeek(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     vararg coordinates: Number)
Link copied to clipboard
fun <T, P : Position<P>, Vector<P>> CognitiveAgentSeek(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     target: P)

Functions

Link copied to clipboard
open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeek<T, P, A>
Link copied to clipboard
open override fun execute()
Link copied to clipboard
override fun getContext(): Context
Link copied to clipboard
open override fun getNextPosition(): P
Link copied to clipboard
override fun getOutboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
open override fun nextPosition(): P
Link copied to clipboard
open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

Link copied to clipboard
open override fun toString(): String

Properties

Link copied to clipboard
open override val maxWalk: Double

The maximum distance the node can walk, this is a length.