CognitiveAgentWander

open class CognitiveAgentWander<T>(    environment: Physics2DEnvironment<T>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     randomGenerator: RandomGenerator,     offset: Double,     radius: Double) : AbstractSteeringActionWithTarget<T, Euclidean2DPosition, Euclidean2DTransformation>

Give the impression of a random walk through the environment targeting an ever changing pseudo-randomly point of a circumference at a given distance and with a given radius from the current node position.

Parameters

environment
    the environment inside which the node moves.
node
    the owner of this action.
randomGenerator
    the simulation {@link RandomGenerator}.
offset
    the distance from the node position of the center of the circle.
radius
    the radius of the circle.

Constructors

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fun <T> CognitiveAgentWander(    environment: Physics2DEnvironment<T>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     randomGenerator: RandomGenerator,     offset: Double,     radius: Double)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentWander<T>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): Euclidean2DPosition
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override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): Euclidean2DPosition
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open override fun target(): Euclidean2DPosition

The position the owner of this action moves towards, in absolute coordinates.

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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.