AbstractSteeringActionWithTarget
abstract class AbstractSteeringActionWithTarget<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, targetSelectionStrategy: TargetSelectionStrategy<T, P>) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P>
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A SteeringActionWithTarget in a vector space.
Parameters
environment
the environment inside which the node moves.
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node
the owner of this action.
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targetSelectionStrategy
strategy selecting the next target.
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Constructors
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fun <T, P : Position<P>, Vector<P>> AbstractSteeringActionWithTarget( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
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fun <T, P : Position<P>, Vector<P>> AbstractSteeringActionWithTarget( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, targetSelectionStrategy: TargetSelectionStrategy<T, P>)
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Functions
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abstract override fun cloneAction(node: Node<T>, reaction: Reaction<T>): AbstractSteeringAction<T, P, A>
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This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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