AbstractSteeringActionWithTarget

fun <T, P : Position<P>, Vector<P>> AbstractSteeringActionWithTarget(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     target: P)


fun <T, P : Position<P>, Vector<P>> AbstractSteeringActionWithTarget(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     targetSelectionStrategy: TargetSelectionStrategy<T, P>)

Parameters

environment
    the environment inside which the node moves.
node
    the owner of this action.
targetSelectionStrategy
    strategy selecting the next target.