AbstractSteeringActionWithTarget
fun <T, P : Position<P>, Vector<P>> AbstractSteeringActionWithTarget( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
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fun <T, P : Position<P>, Vector<P>> AbstractSteeringActionWithTarget( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, targetSelectionStrategy: TargetSelectionStrategy<T, P>)
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Parameters
environment
the environment inside which the node moves.
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node
the owner of this action.
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targetSelectionStrategy
strategy selecting the next target.
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