CognitiveAgentFollowScalarField
class CognitiveAgentFollowScalarField<T, P : Position2D<P>, Vector2D<P>, A : GeometricTransformation<P>>( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, center: P? = null, valueIn: (P) -> Double) : AbstractSteeringAction<T, P, A>
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Moves the node where the given scalar field is higher.
Constructors
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fun <T, P : Position2D<P>, Vector2D<P>> CognitiveAgentFollowScalarField( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, center: P? = null, valueIn: (P) -> Double)
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Functions
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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentFollowScalarField<T, P, A>
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This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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