CognitiveAgentObstacleAvoidance

class CognitiveAgentObstacleAvoidance<W : Obstacle2D<Euclidean2DPosition>, T>(    environment: Environment2DWithObstacles<W, T>,     reaction: SteeringBehavior<T>,     pedestrian: PedestrianProperty<T>,     proximityRange: Double) : AbstractSteeringAction<T, Euclidean2DPosition, Euclidean2DTransformation>

Move the agent avoiding potential obstacles in its path.

Parameters

environment
    the environment inside which the node moves.
reaction
    the reaction which executes this action.
node
    the owner of this action.
proximityRange
    the distance at which an obstacle is perceived by the node.

Constructors

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fun <W : Obstacle2D<Euclidean2DPosition>, T> CognitiveAgentObstacleAvoidance(    environment: Environment2DWithObstacles<W, T>,     reaction: SteeringBehavior<T>,     pedestrian: PedestrianProperty<T>,     proximityRange: Double)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentObstacleAvoidance<W, T>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): Euclidean2DPosition
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override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): Euclidean2DPosition

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.