CognitiveAgentObstacleAvoidance
fun <W : Obstacle2D<Euclidean2DPosition>, T> CognitiveAgentObstacleAvoidance( environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double)
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Parameters
environment
the environment inside which the node moves.
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reaction
the reaction which executes this action.
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node
the owner of this action.
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proximityRange
the distance at which an obstacle is perceived by the node.
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