NavigationPrioritisedSteeringWithPhysics

class NavigationPrioritisedSteeringWithPhysics<T, N : ConvexPolygon> @JvmOverloads constructor(    environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>,     pedestrian: PedestrianProperty<T>,     timeDistribution: TimeDistribution<T>,     toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE),     alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : NavigationPrioritisedSteering<T, N>

NavigationPrioritisedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.

Constructors

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fun <T, N : ConvexPolygon> NavigationPrioritisedSteeringWithPhysics(    environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>,     pedestrian: PedestrianProperty<T>,     timeDistribution: TimeDistribution<T>,     toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE),     alpha: Double = SinglePrevalent.DEFAULT_ALPHA)

Functions

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open override fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): SteeringBehavior<T>
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operator override fun compareTo(other: Actionable<T>): Int
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operator override fun equals(other: Any?): Boolean
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open override fun execute()
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override fun hashCode(): Int
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open override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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fun steerActions(): List<SteeringAction<T, Euclidean2DPosition>>
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open override fun toString(): String
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override fun update(    currentTime: Time,     hasBeenExecuted: Boolean,     environment: Environment<T, *>)

Properties

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open override var actions: List<Action<T>>
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open override var conditions: List<Condition<T>>
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override val inboundDependencies: ListSet<Dependency>
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override val inputContext: Context
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override val node: Node<T>
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override val outboundDependencies: ListSet<Dependency>
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override val outputContext: Context
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open val rate: Double
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open override val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>
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override val tau: Time
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override val timeDistribution: TimeDistribution<T>