NavigationPrioritisedSteeringWithPhysics
fun <T, N : ConvexPolygon> NavigationPrioritisedSteeringWithPhysics( environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA)
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