NavigationPrioritisedSteeringWithPhysics

fun <T, N : ConvexPolygon> NavigationPrioritisedSteeringWithPhysics(    environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>,     pedestrian: PedestrianProperty<T>,     timeDistribution: TimeDistribution<T>,     toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE),     alpha: Double = SinglePrevalent.DEFAULT_ALPHA)