PhysicalBlendedSteering
class PhysicalBlendedSteering<T>( val environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : BlendedSteering<T>
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A BlendedSteering reaction which also considers physical interactions.
Constructors
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fun <T> PhysicalBlendedSteering( environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)
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Types
Functions
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): SteeringBehavior<T>
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open override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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Properties
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open override val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>
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