Effect

interface Effect : Serializable

Functions

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open fun apply(    graphic: Graphics2D,     node: Node<out Any>,     x: Int,     y: Int)
open fun <T, P : Position2D<P>?> apply(    g: Graphics2D,     n: Node<T>,     environment: Environment<T, P>,     wormhole: Wormhole2D<P>)
Applies the effect.
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abstract fun equals(obj: Any): Boolean
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abstract fun getColorSummary(): Color
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abstract fun hashCode(): Int

Inheritors

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