DrawLayers

interface DrawLayers : Effect

Basic interface for every effect that draws something related to it.unibo.alchemist.model.interfaces.Layers. This class is a workaround: the Effect abstraction is meant to add effects to nodes, not to draw layers. At present, is the finest workaround available. This workaround has the following disadvantages: - when there aren't nodes visible in the gui the effects are not used at all, so this effect won't work.

Functions

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open fun apply(    graphic: Graphics2D,     node: Node<out Any>,     x: Int,     y: Int)
open fun <T, P : Position2D<P>?> apply(    g: Graphics2D,     n: Node<T>,     environment: Environment<T, P>,     wormhole: Wormhole2D<P>)
Applies the effect.
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abstract fun <T, P : Position2D<P>?> drawLayers(    toDraw: Collection<Layer<T, P>>,     environment: Environment<T, P>,     graphics: Graphics2D,     wormhole: Wormhole2D<P>)
Effectively draw the layers.
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abstract fun equals(obj: Any): Boolean
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abstract fun getColorSummary(): Color
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abstract fun hashCode(): Int

Inheritors

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