apply

open fun apply(    graphic: Graphics2D,     node: Node<out Any>,     x: Int,     y: Int)

Applies the effect.

Deprecated

use apply instead.

Parameters

graphic

Graphics2D to use

node

the node to draw

x

x screen position

y

y screen position


open fun <T, P : Position2D<P>?> apply(    g: Graphics2D,     n: Node<T>,     environment: Environment<T, P>,     wormhole: Wormhole2D<P>)

Applies the effect.

Parameters

<T>

concentration type

<P>

position type

g

graphics

n

node

environment

environment

wormhole

the wormhole used to map environment's coords to screen coords