SteeringBehavior

fun <T> SteeringBehavior(    environment: Environment<T, Euclidean2DPosition>,     pedestrian: PedestrianProperty<T>,     timeDistribution: TimeDistribution<T>,     steerStrategy: SteeringStrategy<T, Euclidean2DPosition>)

Parameters

environment
    the environment inside which the pedestrian moves.
node
    the owner of this reaction.
timeDistribution
    the time distribution according to which this reaction executes.
steerStrategy
    the strategy used to combine steering actions.