CognitiveBehavior

class CognitiveBehavior<T, V : Vector<V>, A : GeometricTransformation<V>>(node: Node<T>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T>

Reaction representing the cognitive behavior of a pedestrian.

Parameters

node
    the owner of this reaction.
timeDistribution
    the time distribution according to this the reaction executes.

Constructors

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fun <T> CognitiveBehavior(node: Node<T>, timeDistribution: TimeDistribution<T>)

Functions

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open override fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): CognitiveBehavior<T, out Vector<*>, Nothing>
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operator override fun compareTo(other: Actionable<T>): Int
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operator override fun equals(other: Any?): Boolean
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open override fun execute()
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override fun hashCode(): Int
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open override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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open override fun toString(): String
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override fun update(    currentTime: Time,     hasBeenExecuted: Boolean,     environment: Environment<T, *>)

Properties

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open override var actions: List<Action<T>>
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open override var conditions: List<Condition<T>>
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override val inboundDependencies: ListSet<Dependency>
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override val inputContext: Context
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override val node: Node<T>
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override val outboundDependencies: ListSet<Dependency>
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override val outputContext: Context
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open val rate: Double
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override val tau: Time
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override val timeDistribution: TimeDistribution<T>