CognitiveAgentCombineSteering

class CognitiveAgentCombineSteering<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     actions: List<SteeringAction<T, P>>,     steerStrategy: SteeringStrategy<T, P>) : AbstractSteeringAction<T, P, A>

Combination of multiple steering actions.

Parameters

environment
    the environment inside which the node moves.
node
    the owner of this action.
actions
    the list of actions to combine to determine the node movement.
steerStrategy
    the logic according to the steering actions are combined.

Constructors

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fun <T, P : Position<P>, Vector<P>> CognitiveAgentCombineSteering(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     actions: List<SteeringAction<T, P>>,     steerStrategy: SteeringStrategy<T, P>)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentCombineSteering<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): P
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override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): P

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.