CognitiveAgentCombineSteering
class CognitiveAgentCombineSteering<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, actions: List<SteeringAction<T, P>>, steerStrategy: SteeringStrategy<T, P>) : AbstractSteeringAction<T, P, A>
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Combination of multiple steering actions.
Parameters
environment
the environment inside which the node moves.
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node
the owner of this action.
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actions
the list of actions to combine to determine the node movement.
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steerStrategy
the logic according to the steering actions are combined.
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Constructors
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fun <T, P : Position<P>, Vector<P>> CognitiveAgentCombineSteering( environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, actions: List<SteeringAction<T, P>>, steerStrategy: SteeringStrategy<T, P>)
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Functions
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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentCombineSteering<T, P, A>
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This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.