AbstractGroupSteeringAction

abstract class AbstractGroupSteeringAction<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>) : AbstractSteeringAction<T, P, A> , GroupSteeringAction<T, P>

An abstract GroupSteeringAction.

Constructors

Link copied to clipboard
fun <T, P : Position<P>, Vector<P>> AbstractGroupSteeringAction(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>)

Functions

Link copied to clipboard
abstract override fun cloneAction(node: Node<T>, reaction: Reaction<T>): AbstractSteeringAction<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

Link copied to clipboard
open override fun execute()
Link copied to clipboard
override fun getContext(): Context
Link copied to clipboard
open override fun getNextPosition(): P
Link copied to clipboard
override fun getOutboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
abstract fun group(): List<Node<T>>

The list of pedestrians influencing this action.

Link copied to clipboard
abstract fun nextPosition(): P

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

Link copied to clipboard
open override fun toString(): String

Properties

Link copied to clipboard
open val maxWalk: Double

The maximum distance the node can walk, this is a length.

Inheritors

Link copied to clipboard
Link copied to clipboard