DrawBidimensionalGaussianLayersGradient

open class DrawBidimensionalGaussianLayersGradient : DrawLayersGradient

Draw a gradient in the background of the gui for it.unibo.alchemist.model.implementations.layers.BidimensionalGaussianLayers values. It ignores any other layer.

Constructors

Link copied to clipboard
open fun DrawBidimensionalGaussianLayersGradient()

Functions

Link copied to clipboard
open fun apply(    graphic: Graphics2D,     node: Node<out Any>,     x: Int,     y: Int)
open fun <T, P : Position2D<P>?> apply(    g: Graphics2D,     n: Node<T>,     environment: Environment<T, P>,     wormhole: Wormhole2D<P>)
open fun <T, P : Position2D<P>?> apply(    graphics: Graphics2D,     node: Node<T>,     environment: Environment<T, P>,     wormhole: Wormhole2D<P>)
Applies the effect.
Link copied to clipboard
open fun <T, P : Position2D<P>?> drawFunction(    function: (out Any) -> out Number,     environment: Environment<T, P>,     graphics: Graphics2D,     wormhole: Wormhole2D<P>)

abstract fun <T, P : Position2D<P>?> drawFunction(    function: (out Any) -> out Number,     environment: Environment<T, P>,     graphics: Graphics2D,     wormhole: Wormhole2D<P>)
Draw the provided function.
Link copied to clipboard
abstract fun <T, P : Position2D<P>?> drawLayers(    toDraw: Collection<Layer<T, P>>,     environment: Environment<T, P>,     graphics: Graphics2D,     wormhole: Wormhole2D<P>)
Effectively draw the layers.
open fun <T, P : Position2D<P>?> drawLayers(    toDraw: Collection<Layer<T, P>>,     environment: Environment<T, P>,     graphics: Graphics2D,     wormhole: Wormhole2D<P>)
Link copied to clipboard
abstract fun equals(obj: Any): Boolean
Link copied to clipboard
open fun getColorSummary(): Color
Link copied to clipboard
abstract fun hashCode(): Int
Link copied to clipboard
open fun isLayerFilter(): Boolean
Link copied to clipboard
open fun map(    x: Double,     xmin: Double,     xmax: Double,     ymin: Double,     ymax: Double): Double
Map x from [xmin, xmax] to [ymin, ymax].
Link copied to clipboard
open fun setLayerFilter(layerFilter: Boolean)

Properties

Link copied to clipboard
open var alpha: RangedInteger
Link copied to clipboard
open var blue: RangedInteger
Link copied to clipboard
open var green: RangedInteger
Link copied to clipboard
open val markerNodeID: Integer
Link copied to clipboard
open var maxLayerValue: String
Link copied to clipboard
open var minLayerValue: String
Link copied to clipboard
open var molString: String
Link copied to clipboard
open var red: RangedInteger
Link copied to clipboard
open var samples: RangedInteger