Physical
class Physical<T>( environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T>
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A reaction for the update of a Dynamics2DEnvironment.
Constructors
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fun <T> Physical( environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>)
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Functions
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Update the environment physical state.
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open override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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