RandomTargetInPolygonOnMap

class RandomTargetInPolygonOnMap<T, O : RoutingServiceOptions<O>, S : RoutingService<GeoPosition, O>>(    environment: MapEnvironment<T, O, S>,     node: Node<T>,     reaction: Reaction<T>,     speed: Double,     val positionGenerator: Polygon<GeoPosition>) : MoveOnMap<T, O, S>

This actions generates random waypoints inside a Polygon. The polygon can be provided either through as a deployment (positionGenerator), or as List<List<Number>> (polygonCoordinates)

Constructors

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fun <T, O : RoutingServiceOptions<O>, S : RoutingService<GeoPosition, O>> RandomTargetInPolygonOnMap(    randomGenerator: RandomGenerator,     environment: MapEnvironment<T, O, S>,     node: Node<T>,     reaction: Reaction<T>,     speed: Double,     polygonCoordinates: List<List<Number>>)
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fun <T, O : RoutingServiceOptions<O>, S : RoutingService<GeoPosition, O>> RandomTargetInPolygonOnMap(    environment: MapEnvironment<T, O, S>,     node: Node<T>,     reaction: Reaction<T>,     speed: Double,     positionGenerator: Polygon<GeoPosition>)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): MoveOnMap<T, O, S>
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open override fun execute()
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override fun getContext(): Context
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override fun getEnvironment(): MapEnvironment<T, O, S>
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override fun getNextPosition(): GeoPosition
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override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun toString(): String

Properties

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val positionGenerator: Polygon<GeoPosition>