SAPEREIncarnation

class SAPEREIncarnation<P : Position<out P>?> : Incarnation<T, P> , Serializable

Parameters

<P>

position type

Functions

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open fun createAction(    randomGenerator: RandomGenerator,     environment: Environment<List<ILsaMolecule>, P>,     node: Node<List<ILsaMolecule>>,     time: TimeDistribution<List<ILsaMolecule>>,     actionable: Actionable<List<ILsaMolecule>>,     additionalParameters: String): Action<List<ILsaMolecule>>
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open fun createConcentration(): List<ILsaMolecule>
open fun createConcentration(s: String): List<ILsaMolecule>
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open fun createCondition(    randomGenerator: RandomGenerator,     environment: Environment<List<ILsaMolecule>, P>,     node: Node<List<ILsaMolecule>>,     time: TimeDistribution<List<ILsaMolecule>>,     reaction: Actionable<List<ILsaMolecule>>,     additionalParameters: String): Condition<List<ILsaMolecule>>
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open fun createMolecule(s: String): ILsaMolecule
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open fun createNode(    randomGenerator: RandomGenerator,     environment: Environment<List<ILsaMolecule>, P>,     parameter: String): ILsaNode
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open fun createReaction(    randomGenerator: RandomGenerator,     environment: Environment<List<ILsaMolecule>, P>,     node: Node<List<ILsaMolecule>>,     timeDistribution: TimeDistribution<List<ILsaMolecule>>,     parameter: String): Reaction<List<ILsaMolecule>>
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open fun createTimeDistribution(    randomGenerator: RandomGenerator,     environment: Environment<List<ILsaMolecule>, P>,     node: Node<List<ILsaMolecule>>,     parameter: String): TimeDistribution<List<ILsaMolecule>>
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open fun getProperty(    node: Node<List<ILsaMolecule>>,     molecule: Molecule,     property: String): Double
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open fun toString(): String