createCondition

open fun createCondition(    randomGenerator: RandomGenerator,     environment: Environment<List<ILsaMolecule>, P>,     node: Node<List<ILsaMolecule>>,     time: TimeDistribution<List<ILsaMolecule>>,     reaction: Actionable<List<ILsaMolecule>>,     additionalParameters: String): Condition<List<ILsaMolecule>>