CognitiveAgentArrive

fun <T, P : Position<P>, Vector<P>> CognitiveAgentArrive(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     decelerationRadius: Double,     arrivalTolerance: Double,     vararg coordinates: Number)


fun <T, P : Position<P>, Vector<P>> CognitiveAgentArrive(    environment: Environment<T, P>,     reaction: Reaction<T>,     pedestrian: PedestrianProperty<T>,     decelerationRadius: Double,     arrivalTolerance: Double,     target: P)

Parameters

environment
    the environment inside which the node moves.
reaction
    the reaction which executes this action.
node
    the owner of this action.
decelerationRadius
    the distance from which the node starts to decelerate.
arrivalTolerance
    the distance at which the node is considered arrived to the target.
target
    the position the node moves towards.