apply

open fun <T, P : Position2D<P>?> apply(    graphics: Graphics2D,     node: Node<T>,     environment: Environment<T, P>,     wormhole: Wormhole2D<P>)

Parameters

graphics

graphics

node

node

environment

environment

wormhole

the wormhole used to map environment's coords to screen coords

<T>

concentration type

<P>

position type