SelectiveAdaptiveRange

open class SelectiveAdaptiveRange<T, P : Position<P>?> : AdaptiveRange<T, P>

Parameters

<P>

position type

<T>

concentration type

Constructors

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open fun SelectiveAdaptiveRange(    radius: Double,     minrange: Double,     maxrange: Double,     desiredNeighborsCount: Int,     tolerance: Int)
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open fun SelectiveAdaptiveRange(    radius: Double,     minrange: Double,     maxrange: Double,     desiredNeighborsCount: Int,     tolerance: Int,     adjustment: Double)
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open fun SelectiveAdaptiveRange(    radius: Double,     minrange: Double,     maxrange: Double,     desiredNeighborsCount: Int,     tolerance: Int,     adjustment: Double,     molType: String)
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open fun SelectiveAdaptiveRange(    radius: Double,     minrange: Double,     desiredNeighborsCount: Int,     tolerance: Int)
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open fun SelectiveAdaptiveRange(    radius: Double,     minrange: Double,     desiredNeighborsCount: Int,     tolerance: Int,     adjustment: Double)
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open fun SelectiveAdaptiveRange(    radius: Double,     desiredNeighborsCount: Int,     tolerance: Int)
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open fun SelectiveAdaptiveRange(    radius: Double,     desiredNeighborsCount: Int,     tolerance: Int,     adjustment: Double)
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open fun SelectiveAdaptiveRange(    radius: Double,     desiredNeighborsCount: Int,     tolerance: Int,     molType: String)

Functions

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fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>
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fun isLocallyConsistent(): Boolean
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open fun toString(): String

Properties

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val DEFAULT_ADJUSTMENT: Double
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val DEFAULT_MAXRANGE: Double
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val DEFAULT_MINRANGE: Double
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val DEFAULT_MOLECULETYPE: String
The default filter molecule.