BiochemistryIncarnation
Factory for the biochemistry incarnation entities.
Functions
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open fun createAction( randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, time: TimeDistribution<Double>, actionable: Actionable<Double>, additionalParameters: String): Action<Double>
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open fun createCondition( randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, time: TimeDistribution<Double>, actionable: Actionable<Double>, additionalParameters: String): Condition<Double>
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open fun createNode( randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, parameter: String): Node<Double>
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open fun createReaction( randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, timeDistribution: TimeDistribution<Double>, parameter: String): Reaction<Double>
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open fun createTimeDistribution( randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, parameter: String): TimeDistribution<Double>
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