EnvironmentNodeImpl
A node with non-negative concentration.
Constructors
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open fun EnvironmentNodeImpl(incarnation: Incarnation<Double, out Any>, environment: Environment<Double, out Any>)
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Create a new environment node.
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Create a new environment node.
Functions
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open fun <C : NodeProperty<T>?> asPropertyOrNull(superType: Class<out Any>): C
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open fun setConcentration(@Nonnull molecule: Molecule, @Nonnull concentration: Double)
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