Trigger

class Trigger<T> : AbstractDistribution<T>

Parameters

<T>

Concentration type

Constructors

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open fun Trigger(event: Time)

Functions

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open fun cloneOnNewNode(destination: Node<T>, currentTime: Time): Trigger<T>
abstract fun cloneOnNewNode(p: Node<T>, p1: Time): TimeDistribution<T>
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fun getNextOccurence(): Time
abstract fun getNextOccurence(): Time
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open fun getRate(): Double
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fun update(    currentTime: Time,     hasBeenExecuted: Boolean,     additionalParameter: Double,     environment: Environment<T, out Any>)
abstract fun update(    p: Time,     p1: Boolean,     p2: Double,     p3: Environment<T, out Any>)