RandomTarget

fun <T> RandomTarget(    environment: Environment<T, Euclidean2DPosition>,     node: Node<T>,     directionRng: RandomGenerator,     distanceDistribution: RealDistribution)

Handy constructor for Alchemist where the object to move is a node in the environment.


fun <T> RandomTarget(    environment: Environment<T, Euclidean2DPosition>,     getCurrentPosition: () -> Euclidean2DPosition,     makePosition: (Double, Double) -> Euclidean2DPosition,     directionRng: RandomGenerator,     distanceDistribution: RealDistribution)