AbstractEuclideanConfigurableMoveNode
abstract class AbstractEuclideanConfigurableMoveNode<T, P : Position<P>, Vector<P>>( environment: Environment<T, P>, node: Node<T>, routing: RoutingStrategy<T, P>, target: TargetSelectionStrategy<T, P>, speed: SpeedSelectionStrategy<T, P>) : AbstractConfigurableMoveNode<T, P>
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It's an AbstractConfigurableMoveNode in the Euclidean world, which provides a default interpolatePositions that is accurate with respect to the target given and the current maximum walking distance.
Constructors
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fun <T, P : Position<P>, Vector<P>> AbstractEuclideanConfigurableMoveNode( environment: Environment<T, P>, node: Node<T>, routing: RoutingStrategy<T, P>, target: TargetSelectionStrategy<T, P>, speed: SpeedSelectionStrategy<T, P>)
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